A tool by which users can apply a multiple filtering system on resources or forums in order to retrieve elements of interest.
Advanced lesson builder
(or ALB) is a web based application on Consumer Classroom website used to create digital lessons. (See eContent)
A tool available only to authenticated users that allows them to plan events and activities and share them with other Consumer Classroom community members.
Closed for entries
The status of an Inter-School Project, which means that the initiator of the project decided that the project meet its targeted participants.
Section of the website dedicated to the registered users. It gives the opportunity to all of them to work together in a recursive way using the tools available on the website such as: lesson builder, My class, My calendar, forum and inter-school projects. "Collaborate" allows teachers to work together and with their students.
Consumer Classroom Community
All the Consumer Classroom - authenticated users that are sharing a common interest in consumer education matters.
Provide appropriate analytical and organizational skills, product knowledge and an understanding of the pivotal role of the consumer within the provision of goods and services. Aspects of the design, development, management and marketing of consumer products and services are considered, as well as consumer behavior and the need to help individual consumers make informed choices.
All of the pages of the website including among others text, images, videos, downloads, etc.
A cookie is a small piece of information stored as a text file on your computer that a web server uses when you browse certain web sites that you've visited before. Credits Information on the contributors in the development of the website (as Development team on the current website).
Information on the contributors in the development of the website (as Development team on the current website).
(Electronic-content) - Digital content that can be transmitted over a computer network such as the Internet.
People qualified in the field of education or consumer policy (e.g. consumer associations, educational specialists, etc.). The experts are recruited via the Consumer Classroom website.
Section of the website where Consumer Classroom Experts publish their work and advice for the larger public.
Current activities related to consumer education (see News).
An action by means of which a user can express his interest in one of the resources or authors from the Consumer Classroom. A resource/author marked as favourite can be later retrieved in the "My Favourite" section of the website.
Format of resources such as documents (pdf or .doc format), videos (in CD or DVD) or web links.
A meeting place for the open discussions of consumer education related subjects. All users can read the exchanges but only authenticated users can add comments and new topics.
A list of guidelines on how an authenticated user can use the Forum section of the website.
Game (Serious game)
Type of resources you can find and use on Consumer Classroom. Generally, an online Serious Game develops skills of planning, problem solving, investigating by consumers in general or young consumers. The game situations reflect real life challenges and require responsible planning, investing or/and spending from a player.
Human translation (web-based Human translation)
Translations carried out by professional translators (as opposed to machine translation).
An interactive tool that allows users to create and participate to projects conducted between at least two Consumer Classroom community members. The Inter-School Project partners can be from the same country or from different EU Member States.
Inter-Schools Project Competition
A contest initiated on the Consumer Classroom website in order to attract the teachers to participate in Inter-School Project and to collaborate for the benefit of their students in a better uptake of consumer education issues.
Lesson (public or private)
Lessons can be either public or private. A public lesson is available to all visitors of the website. Guest visitors will be able to access only resources dedicated to public view. Only authenticated users can view a private lesson.
A feature of the website that enables teachers to create their own lessons on Consumer Education. The Lesson Builder involves a selection of resources available on the website, their merging into a lesson and their distribution via a link to their students.
A lesson plan is a teacher’s detailed description of the course of instruction for one class. A lesson plan could contain the title of the lesson, time required to complete the lesson, list of required materials, list of objectives, etc. There may be requirements mandated by the school system regarding the plan.
Lesson Sharing to Class
The process of sending the private lessons to students. For accessing a lesson broadcasted by the teachers, the students receive an e-mail that includes the link from where the lesson can be viewed/downloaded.
Once registered, each visitor can access Consumer Classroom website just entering her/his user name and password and login.
Machine translation (MT)
A process whereby a computer program analyzes a source text and, in principle, produces a text in a target language without human intervention, such as Google Translate. In reality, however, machine translation typically does involve human intervention, in the form of pre-editing and post-editing.
A feature of the website that enables teachers to create list with their students' details and share assignments easily with them.
In this area, you can create your own resource collections that you would like to recommend to other teachers. By packaging different resources related to a specific topic or subject curriculum you could help save time in the future for yourself and other teachers across the EU.
A collection of completed or draft lessons created by authenticated users using Lesson Builder
A section that gathers all the activities that a user had on the website. Here the user will find all his posts along with a statistics of his activity.
The area in which each teacher can define her/his profile according to school, location, subject, student ages and years of experience.
A section of the website, gathering a number of features available only to authenticated users. "My Tools" menu options gets displayed only after user authentication.
A website section with relevant information on consumer education (news, events, publications, campaigns). It is a feed from various consumer resources: news about consumer education, information and links to other related campaigns and events initiated by the European Commission as well as consumer associations worldwide.
The Consumer Classroom section where authenticated users can view and manage his/her private messages received from other website users.
In the context of this document, an object designates an outcome of a user activity: e.g. a comment on the forum, a review, any expression of a preference, an uploaded material, etc.
Open for entries
The status of an Inter-School Project, which means that the initiator of the project is still looking for participants.
Questions and Answers
Common section of both Experts and Forum website functionalities. Here consumer education experts are answering to the questions raised by the Consumer Classroom Community.
A quiz is a brief assessment used in education to measure growth in knowledge, abilities, and/or skills. Quizzes are usually scored in points and many quizzes are designed to determine a winner among a group of participants.
The system of scoring both pedagogical materials available on the website and their authors. Only authenticated users can give (1 to 5 stars).
Reusable learning objects (RLOs)
The “reusable learning objects” divide the educational content into smaller parts that can be reused in different learning environments. A digital lesson is a collection of RLOs.
Pedagogical materials that can be directly used by teachers or with a very small preparatory effort.
Recommended for you
In this website section, the user can find a list of resources that have been chosen based on user's personal preferences and favourites. "Recommended for you" webpage gets enhanced with each rating, review and favourite resource the user marks on the website.
Either an individual type or a pedagogical collection of files available on the website. The resources can be public or private
A selection of resources gathered by an user under a folder. A resource collection can be private or public.
On this page the user can see all the resource reviews that he/she has added. Adding reviews helps other users to find the best resources on the website
is based on looking up for a keyword introduced by the user and the search engine will return any content that contains such a keyword.The users can choose to perform a simple search on the Whole Site, Resources, Forums or in the Help section of the website..
Allows the visitors of the website to register and get the chance to use all the facilities of the website such as the lesson builder, my profile, my calendar, my collections etc.
An person associated with a class, representing a real life pupil of the teacher. Each student is identified by a name and an e-mail address.
Teaching matters as defined by the national curricula in each Country
Words to define different subjects or themes of the resource
List of Consumer Classroom community teachers that have expressed their agreement on having their user profile published online.
Topics such as Sustainable Consumption, Financial Literacy, etc.
The different tools available for teachers and students on the Consumer Classroom website such as eLearning, lesson plans, project work ideas, quizzes, ready-to-use resources, worksheets, etc.
A user designed collection of resources that is obtained by packaging different resources related to a specific topic or subject curriculum.
The entire user related information publically available on the website.
The website administrator is in charge of maintaining and developing the website.
The website administrator is in charge of maintaining and developing the website.
The website editor is in charge of changing/updating/adding content to the website
Is in charge of monitoring the website (content upload, users’ feedback, requests of translations); coordinates the validation of content upload.
Category of users that are able to login to this system and perform different administrative tasks, if necessary.
A worksheet is a sheet of paper, or commonly on a computer, on which problems are worked. A worksheet generator is a software program (e.g. excel) that generates problems, particularly in mathematics or numeracy. Such software is often used by teachers to make classroom materials and tests.