Kahoot is a fun learning game easy to create and play in minutes, made from a series of multiple choice questions. You can also add videos, images and diagrams to your questions to amplify engagement.
Kahoots are best played in a group setting, like a classroom. Players answer on their own devices, while games are displayed on a shared screen to unite the lesson – creating a ‘campfire moment’ – encouraging players to look up.
There are 3 different modality of structuring the play for slightly different pedagogical application:
- The Quiz is the most commonly used format, it includes timed responses and a points system creating a competitive atmosphere.
- The survey is similar but does not use points. This means it can be used for feedback or finding out what a class knows without the competition
- A Discussion is a single question, without the competitive elements. This can be used to ignite discussion, at the beginning of a session. For example, you could ask a question such as 'I believe that women are biologically more suited to looking after children'. The responses will then appear at the front, which could ignite debate.
Try to build a kahoot about Consumer Education and share it with the Consumer Classroom community!